Firestorm Citadel is a level and unique Boss's Stage in Spiral Knights. It is a fire-theme level that serves as Lord Vanaduke's hide out, and is the fourth and final level of the game. It's considered to be the hardest boss zone in the game. Why it sucks Unlike Gloaming Wildwoods, Royal Jelly.
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Knights are the only playable race in Spiral Knights.
Gameplay
Each account may have up to 3 knights.
When creating a knight, players can customize their knights' personal color, eyes and height. They can also customize the knight's starting armor and helmet. The game uses gender-neutral terms for player knights.
Description
The Knights are vertebrates of organic structure, resembling short humanoids with dark skin, glowing eyes and stumpy feet. As organic creatures they can suffer from biological imperfection[1] and sickness.[2] They are warm-blooded,[3] have hair,[4] and wear clothes.[5]
Knights can be affected by neurological disruption,[6] are capable of emotions,[7] have various personality traits including those of the anti-social deviation, and in some cases, most notably the Arkus incident, can be driven mad.
They take part in recreational activities,[10] have short noses with a sense of smell and need to, or at least enjoy, eating and drinking; like most vertebrates, they utilize teeth[18] to break down food before digesting it. Some armors and shields double as cooking apparatus, giving the impression that Knights possibly do not have the biological ability to eliminate harmful bacteria in foreign consumables. Knights have a sense of hearing[19] and a sense of touch, with some armors designed with comfort in mind and others sacrificing comfort for maximum protection.[22]
Knights do need to breathe[23] although it is unknown what they breathe to survive, or if they can breathe the atmosphere of Cradle.
Although Knights are not fused permanently with their armor,[24] they are never seen without it, and rarely without their weapons. Although knights (or possibly their armor) can carry an incredible amount of mass, they are still slowed down substantially when utilizing heavier armor and weaponry.
History
According to in-game lore, the Knights originate from the planet Isora. After an event (or series of events) named the Morai Wars their race was at the brink of extinction, having to leave the planet and search for a power source to save their homeworld, their commander being Ozlo. They roamed the galaxy in the Skylark before crashing to Cradle.
Notable Knights
See Category:Knights
See Also
Retrieved from 'https://wiki.spiralknights.com/index.php?title=Knight&oldid=236247'
The members of an unidentifiable race have crash-landed on the hostile planet Cradle. This ain't your standard planet, either. Just below the surface is a huge dungeon full of monsters, traps, whirling gears and energy fields. As a Spiral Knight equipped with, or, you must join up with other players to fight off the many enemies that would see your kind wiped off the planet and make your way down to the glowing core of the planet: an energy source powerful enough to restart their space ship.Gameplay is a semi-top-down mixed with a in the form of a, and it's often compared to the 2D games. Players can adventure through the clockworks on their own or join a team of up to 4 people.
Despite looking very peaceful and simple at first glance, the game can be rather difficult, especially in later parts of the game. Enemies can dish out large amounts of damage if their attacks hit you and bosses require a fair amount of teamwork. The game has no, your power level (and thus what areas the game will allow you into) is determined purely by the equipment you have.
There is a heavy emphasis on, with the best items being synthesized from materials found in the dungeons. Tropes:.: Bombies are little armless zombies with bombs for heads. No points for guessing what they do. Unlike many other, they have a fairly high amount of health. Enough so that it's typically better to trigger the explosion and then either knock them away quickly or run off, anyways. They tend to and, in the lower depths, they.
There is also a species of Jelly that counts down and explodes when its hp reaches 0.: The Alchemer lines, all of them. The charged shots of the upgraded versions of the Antigua fire light/dark birds at the end. Also by Desna while describing Herex. Despite the weapon they're up against actually being a living variety of biotoxin.
Desna: This is just a fancy way of saying one of the craziest of the crazy gremlins likes to load his gun with unconventional bullets.: A whole bunch of the level and stage names and item descriptions have this.: Devilites and Gremlins.: Danger Rooms, each room of an Arena floor, and the actual bosses have this. Along with a chance to recover right before bosses.: Not true alchemy per se, but its the feature that allows you to take recipes, materials, and crafting costs, and create/upgrade equipment.: Strangely enough, it is actually the Spiral Knights themselves who are invading the Cradle. After the Skylark crash landed on Cradle the Spiral Knights started to occupy the various levels of the planet. The natives don't seem to mind, however, cuz the Strangers like money and the gremlins are.
Played straight with Lichens, which, according to several bits of backstory, arrived on a meteorite. However, given the entire planet's backstory, it's unknown whether they arrived on Cradle via meteorite, or on a different planet, pieces of which were then used in the construction of Cradle.: Subverted earlier in the game's history.
Gremlins seemed to be this at first glance since they have a society but send armies of their troops after you at every turn and you're expected to fight them without mercy, not to mention the of. Then you reach Emberlight, the town of Gremlin outcasts, which is populated by all the Gremlins who refused to follow their overly aggressive leader.
New Gremlin characters have even started moving up to the town of Haven such as the engineers Punch and Vise, and Nonna who runs a monster adoption agency turning this into more of an averted trope. Their Chaotic habit seems a bit harder to break as shown by this announcement. Punch and Vise wanted me to state for the record that they did not 'blow up' Vatel's recipe shop, but rather that it 'exploded while they were inside it.'
.: November 2012's update introduced the ability for guild members to customize their Guild Halls with assorted furniture, starting off with two alchemy machines, Vatel, and an auction house pre-installed, then you can later on add functional items such as beds, chairs, and a device that lets you crush Crystal Energy into Mist Energy that can be used by guildmates (prior to the Energy system overhaul). Anyone can use the design mode but only Guild Masters can actually save their work.: The event tokens can be exchanged for costumes, and every now and then you'll get a bombhead mask as a reward from PVP games.
Many of the rank missions will also award you with crests that you can put on your armor.: The artifacts gained from defeating the bosses.: Schemer Razwog is the gremlin boss attempting to steal the Artifact and hindering you from crossing into Haven at the beginning of the game. Additionally, each boss can serve as this: Snarbolax for the Gloaming Wildwoods, Royal Jelly for the Royal Jelly Palace, the Roarmulus Twins for the Iron Munitions Factory, and Lord Vanaduke for Firestorm Citadel although Herex briefly moves in after Vanaduke is killed. However, they are all eclipsed by King Tinkinzar and Herex, the Whispering Venom. Crimson Order member Warmaster Seerus is the of the Expansion Pack, 'Operation: Crimson Hammer'.: In Tier 3 and Lockdown, you take so much damage that the best course of action is to use armor that gives other bonuses or protects against annoying statuses and just try not to get hit.: Implied with some of the weapon's descriptions.: A minor variation: Battle Sprites are introduced with their first two abilities at a point where a new knight is limited to one-star gear. Once you actually get your sprite, it comes at level zero. Thankfully, it doesn't take much levelling to reach the first evolution that grants the sprite its second ability.: Royal Jelly, Lord Vanaduke, Warmaster Seerus, and Herex.:. Many charge attacks are easily placed in this category.
Having to spend anywhere from five to ten seconds to charge up an attack is worth it when you're dealing ridiculous amounts of damage or inflicting a status effect on a giant group of enemies, but some of them will lock you in an attack long enough for an enemy to hit you, cause enemies to fly away unpredictably, or simply not do enough to warrant the charging time. Faust and Gran Faust's charge attacks tend to be this. Though the charge move can inflict long-range Curse, one of the most useful status effects, on multiple enemies, it often inflicts the status on the player, making them essentially unable to attack for 30 or more seconds. Worse in Tier 3 dungeons, where even using the status-effect removal item may end up taking off a huge chunk of health if it ends up being cursed (which it will be much of the time).
Gran Faust ups the impracticality by increasing the charge time (for a wider sword beam and stronger curse. To both parties).
A lot of the armors without normal defense, elemental defense, shock, or fire resistances are said to be this. Shock and Fire are simply some of the hardest statuses to deal with, Normal damage is literally everywhere, and Elemental damage is all too prevalent in elemental themed strata. This is getting better now that enemies are doing the proper damage and pierce/shadow turrets have been implemented. A more specific soloing example of this is the Vitasuit Deluxe, a 4-star armor. It has the second highest health bonus of any fully leveled armor (highest is the Ancient Plate Mail but it decreases your overall speed) but it only has normal defense so that health bonus is negated since most enemies in lower strata do more non-normal damage then normal.
The Wild Hunting Blade embodies this. Each slash produces a phantasmal golden wolver head that bites the area in front of the knight using it. However, it's extremely rare to see any player use this weapon with any degree of seriousness, as the Vile/Dread Venom Striker series (a branching alchemy path) does the same amount of damage to 5/6 enemy types and carries a poison effect, and the extreme close-range style of the blade, and situational charge attack render both inferior to many other swords of the same level. Most players just get it because it looks cool.
The Volcanic Pepperbox. Identical to the Autogun, but with a chance to cause fire? Sounds great, looks cool, but terribly low damage even with the fire it causes. The Winmillion. An ornate blade with a built-in motor that fires energy disks on each swing?
These energy disks deal a small amount of damage, the damage is vanilla damage without any advantages against certain opponents and - worst of all - enemies who dodge or block will do so on every swing. The Winmillion is also the only 4 star sword to lack a 5 star upgrade, so those who use this weapon without knowing it get a nasty surprise when they learn that they need to craft another sword, possibly starting from 2 star, to replace it. The Mecha Knight Kit pickup. Mecha Knights are the Construct's so you'd expect just as much from summoning one, right?
You do get a fairly durable distraction, but the mech's damage scales terribly to the point of barely fazing anything in a hurry. The same goes for the Ranger Flares. Stagger Storm: Though it was originally developed by the Spiral Order to harmlessly subdue dangerous species, how you deal with foes unfortunate enough to be caught in the storm is entirely up to you.: The Spookats are already adorable, yet vicious. Some backstory events reveal them to be the spirits of the long-dead Kat tribe, a race of feline creatures known for their savagery.
Gun Puppies never stop being cute, even when they're riddling your corpse with showers of projectiles. Dust Bunnies are a more literal example. They're cute and fluffy, but a dozen or two at once can quickly ruin your day.: The signature attack of Retrodes, which does a lot of damage and inflicts status if the Retrode is elemental. Also possessed by the Roarmulus Twins after they. Also the basic attack of the Seraphynx.:.
Averted for some enemies: Trojans, Rocket Puppies, Toxoils, and shocked Quicksilvers will all happily kill other monsters if you line it up just right. The Ice Cube and Blast Cube monsters effectively turn into bombs upon death.
Played straight for the players (however, they can still hurt each other by shooting an explosive cube next to someone, or by pushing monsters into allies). Lumbers can also stun monsters, but won't deal any damage. Partially averted for summoned Mecha Knights.
While their normal attacks can't hurt players, they occasionally suffer from Shock and it can damage nearby players.: Spookats normally appear to be. If you get too close to most of them, though, they start grimacing and attacking anyone nearby. You can also invoke this with a helmet accessory by the same name.: The Spiral Tailed Helm and its derivatives have these attached to it.: The Mad Bomber set causes this. You become weaker to the four main status effects, but each piece gives two levels (out of six) of charge time reduction and damage bonus for bombs.